Real-Time Monte-Carlo Tree Search in Ms Pac-Man T Pepels, MHM Winands, M Lanctot Transactions on Computational Intelligence and AI in Games, 1-1, 2014 | 122 | 2014 |
Monte Carlo tree search with heuristic evaluations using implicit minimax backups M Lanctot, MHM Winands, T Pepels, NR Sturtevant 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 54 | 2014 |
Minimizing simple and cumulative regret in monte-carlo tree search T Pepels, T Cazenave, MHM Winands, M Lanctot Computer Games: Third Workshop on Computer Games, CGW 2014, Held in …, 2014 | 33 | 2014 |
Enhancements for monte-carlo tree search in ms pac-man T Pepels, MHM Winands 2012 IEEE Conference on Computational Intelligence and Games (CIG), 265-272, 2012 | 27 | 2012 |
Quality-based rewards for Monte-Carlo tree search simulations T Pepels, MJW Tak, M Lanctot, MHM Winands ECAI 2014, 705-710, 2014 | 19 | 2014 |
Sequential halving for partially observable games T Pepels, T Cazenave, MHM Winands Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth …, 2016 | 12 | 2016 |
Ancestor-Based α-β Bounds for Monte-Carlo Tree Search T Pepels, MHM Winands 2024 IEEE Conference on Games (CoG), 1-4, 2024 | | 2024 |
The CIG’12 MS Pac-Man vs. Ghosts Competition T Pepels ICGA Journal 35 (4), 239-240, 2012 | | 2012 |
Computer Games Workshop 2015 NR Sturtevant, T Pepels, T Cazenave, MHM Winands, B Bouzy, ... | | |