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Tom Pepels
Tom Pepels
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Real-Time Monte-Carlo Tree Search in Ms Pac-Man
T Pepels, MHM Winands, M Lanctot
Transactions on Computational Intelligence and AI in Games, 1-1, 2014
1222014
Monte Carlo tree search with heuristic evaluations using implicit minimax backups
M Lanctot, MHM Winands, T Pepels, NR Sturtevant
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
542014
Minimizing simple and cumulative regret in monte-carlo tree search
T Pepels, T Cazenave, MHM Winands, M Lanctot
Computer Games: Third Workshop on Computer Games, CGW 2014, Held in …, 2014
332014
Enhancements for monte-carlo tree search in ms pac-man
T Pepels, MHM Winands
2012 IEEE Conference on Computational Intelligence and Games (CIG), 265-272, 2012
272012
Quality-based rewards for Monte-Carlo tree search simulations
T Pepels, MJW Tak, M Lanctot, MHM Winands
ECAI 2014, 705-710, 2014
192014
Sequential halving for partially observable games
T Pepels, T Cazenave, MHM Winands
Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth …, 2016
122016
Ancestor-Based α-β Bounds for Monte-Carlo Tree Search
T Pepels, MHM Winands
2024 IEEE Conference on Games (CoG), 1-4, 2024
2024
The CIG’12 MS Pac-Man vs. Ghosts Competition
T Pepels
ICGA Journal 35 (4), 239-240, 2012
2012
Computer Games Workshop 2015
NR Sturtevant, T Pepels, T Cazenave, MHM Winands, B Bouzy, ...
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Artículos 1–9