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Matthew Guzdial
Matthew Guzdial
Assistant Professor, University of Alberta
Dirección de correo verificada de ualberta.ca - Página principal
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Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
4532018
Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators
M Guzdial, N Liao, J Chen, SY Chen, S Shah, V Shah, J Reno, G Smith, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
1652019
Game level generation from gameplay videos
M Guzdial, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
892016
Co-creative level design via machine learning
M Guzdial, N Liao, M Riedl
arXiv preprint arXiv:1809.09420, 2018
752018
Game engine learning from video
M Guzdial, B Li, MO Riedl
International Joint Conference on Artificial Intelligence (IJCAI 2017), 2017
662017
Learning player tailored content from observation: Platformer level generation from video traces using lstms
A Summerville, M Guzdial, M Mateas, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
572016
Automated game design via conceptual expansion
M Guzdial, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
512018
Toward Game Level Generation from Gameplay Videos
M Guzdial, MO Riedl
Foundations of Digital Games workshop on Procedural Content Generation in Games, 2015
502015
Crowdsourcing Open Interactive Narrative
M Guzdial, B Harrison, B Li, MO Riedl
the 10th International Conference on the Foundations of Digital Games …, 2015
452015
Explainable PCGML via game design patterns
M Guzdial, J Reno, J Chen, G Smith, M Riedl
arXiv preprint arXiv:1809.09419, 2018
432018
An interaction framework for studying co-creative ai
M Guzdial, M Riedl
arXiv preprint arXiv:1903.09709, 2019
412019
Learning to Blend Computer Game Levels
M Guzdial, M Riedl
Seventh International Conference on Computational Creativity, 2016
412016
Deep static and dynamic level analysis: A study on infinite mario
M Guzdial, N Sturtevant, B Li
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
322016
Combinatorial Creativity for Procedural Content Generation via Machine Learning
M Guzdial, MO Riedl
First Knowledge Extraction from Games Workshop, 2018
292018
Evaluating singleplayer and multiplayer in human computation games
K Siu, M Guzdial, MO Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
262017
Player experience extraction from gameplay video
Z Luo, M Guzdial, N Liao, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
202018
Entity Embedding as Game Representation
N Yousefzadeh Khameneh, M Guzdial
arXiv e-prints, arXiv: 2010.01685, 2020
19*2020
Taikonation: Patterning-focused chart generation for rhythm action games
E Halina, M Guzdial
Proceedings of the 16th International Conference on the Foundations of …, 2021
182021
The unexpected consequence of incremental design changes
N Sturtevant, N Decroocq, A Tripodi, M Guzdial
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
182020
Tile embedding: a general representation for level generation
M Jadhav, M Guzdial
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021
172021
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Artículos 1–20