Seguir
Santiago Ontañón
Santiago Ontañón
Research Scientist, Google DeepMind
Dirección de correo verificada de google.com - Página principal
Título
Citado por
Citado por
Año
Big bird: Transformers for longer sequences
M Zaheer, G Guruganesh, KA Dubey, J Ainslie, C Alberti, S Ontanon, ...
Advances in neural information processing systems 33, 17283-17297, 2020
19302020
A survey of real-time strategy game AI research and competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE Transactions on Computational Intelligence and AI in games 5 (4), 293-311, 2013
5592013
Fnet: Mixing tokens with fourier transforms
J Lee-Thorp, J Ainslie, I Eckstein, S Ontanon
arXiv preprint arXiv:2105.03824, 2021
4252021
ETC: Encoding long and structured inputs in transformers
J Ainslie, S Ontanon, C Alberti, V Cvicek, Z Fisher, P Pham, A Ravula, ...
arXiv preprint arXiv:2004.08483, 2020
3482020
A closer look at invalid action masking in policy gradient algorithms
S Huang, S Ontañón
arXiv preprint arXiv:2006.14171, 2020
2752020
LongT5: Efficient text-to-text transformer for long sequences
M Guo, J Ainslie, D Uthus, S Ontanon, J Ni, YH Sung, Y Yang
arXiv preprint arXiv:2112.07916, 2021
2182021
Case-based planning and execution for real-time strategy games
S Ontanón, K Mishra, N Sugandh, A Ram
Case-Based Reasoning Research and Development: 7th International Conference …, 2007
2142007
The combinatorial multi-armed bandit problem and its application to real-time strategy games
S Ontanón
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013
1682013
The vglc: The video game level corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
arXiv preprint arXiv:1606.07487, 2016
1502016
On-line Case‐Based Planning
S Ontañón, K Mishra, N Sugandh, A Ram
Computational Intelligence 26 (1), 84-119, 2010
1142010
Combinatorial multi-armed bandits for real-time strategy games
S Ontanón
Journal of Artificial Intelligence Research 58, 665-702, 2017
1072017
Drama management and player modeling for interactive fiction games
M Sharma, S Ontañón, M Mehta, A Ram
Computational Intelligence 26 (2), 183-211, 2010
1002010
An overview of distance and similarity functions for structured data
S Ontañón
Artificial Intelligence Review 53 (7), 5309-5351, 2020
942020
Adversarial hierarchical-task network planning for complex real-time games
S Ontanón, M Buro
Proceedings of the 24th International Conference on Artificial Intelligence …, 2015
942015
Learning to generate video game maps using markov models
S Snodgrass, S Ontanón
IEEE transactions on computational intelligence and AI in games 9 (4), 410-422, 2016
872016
Experiments in Map Generation using Markov Chains
S Snodgrass, S Ontañón
Foundations of Digital Games (FDG), 2014
832014
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context
M Reid, N Savinov, D Teplyashin, D Lepikhin, T Lillicrap, J Alayrac, ...
arXiv preprint arXiv:2403.05530, 2024
792024
Kiting in RTS games using influence maps
A Uriarte, S Ontanón
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012
692012
Amalgams: A formal approach for combining multiple case solutions
S Ontanón, E Plaza
International Conference on Case-Based Reasoning, 257-271, 2010
692010
Learning and joint deliberation through argumentation in multiagent systems
S Ontañón, E Plaza
Proceedings of the 6th international joint conference on Autonomous agents …, 2007
672007
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20