Learning to communicate computationally with Flip: A bi-modal programming language for game creation K Howland, J Good Computers & Education 80, 224-240, 2015 | 189 | 2015 |
Problem-based learning spanning real and virtual words: a case study in Second Life J Good, K Howland, L Thackray ALT-J 16 (3), 163-172, 2008 | 145 | 2008 |
Programming language, natural language? Supporting the diverse computational activities of novice programmers J Good, K Howland Journal of Visual Languages & Computing, 2017 | 58 | 2017 |
Learning and teaching in virtual worlds: Boundaries, challenges and opportunities L Thackray, J Good, K Howland Researching learning in virtual worlds, 139-158, 2010 | 50 | 2010 |
Online communities for older users: what can we learn from local community interactions to create social sites that work for older people D Harley, K Howland, E Harris, C Redlich Proceedings of BCS HCI 2014 Sand, Sea and Sky-Holiday HCI, 0-0, 2014 | 37 | 2014 |
A learner-centred design approach to developing a visual language for interactive storytelling K Howland, J Good, J Robertson Proceedings of the 6th international conference on Interaction design and …, 2007 | 34 | 2007 |
A card based metaphor for organising pervasive educational experiences MJ Weal, D Cruickshank, DT Michaelides, DE Millard, DC De Roure, ... Fifth Annual IEEE International Conference on Pervasive Computing and …, 2007 | 34 | 2007 |
Language-based support for computational thinking K Howland, J Good, K Nicholson 2009 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC …, 2009 | 32 | 2009 |
Script cards: a visual programming language for games authoring by young people K Howland, J Good, J Robertson Visual Languages and Human-Centric Computing (VL/HCC'06), 181-186, 2006 | 31 | 2006 |
Designing for concreteness fading in primary computing A Trory, K Howland, J Good Proceedings of the 17th ACM Conference on Interaction Design and Children …, 2018 | 26 | 2018 |
Young people's descriptions of computational rules in role-playing games: an empirical study J Good, K Howland, K Nicholson 2010 IEEE Symposium on Visual Languages and Human-Centric Computing, 67-74, 2010 | 26 | 2010 |
The meaning of place in supporting sociality A Light, K Howland, T Hamilton, DA Harley Proceedings of the 2017 Conference on Designing Interactive Systems, 1141-1152, 2017 | 19 | 2017 |
Embedding technology in the classroom: the train the teacher model J Robertson, A Macvean, K Howland Proceedings of the 11th International Conference on Interaction Design and …, 2012 | 18 | 2012 |
Expertise: a scoping study C Bassett, A Fotopoulou, K Howland Working Papers of the Communities & Culture Network+ 1, 1-38, 2013 | 17 | 2013 |
Narrative threads: A tool to support young people in creating their own narrative-based computer games K Howland, J Good, B du Boulay Transactions on Edutainment X, 122-145, 2013 | 17 | 2013 |
How technology applied to music-therapy and sound-based activities addresses motor and social skills in autistic children G Ragone, J Good, K Howland Multimodal Technologies and Interaction 5 (3), 11, 2021 | 16 | 2021 |
Investigating children's spontaneous gestures when programming using TUIs and GUIs A Almjally, K Howland, J Good Proceedings of the interaction design and children conference, 36-48, 2020 | 16 | 2020 |
OSMoSIS: Interactive sound generation system for children with autism G Ragone, J Good, K Howland Proceedings of the 2020 ACM Interaction Design and Children Conference …, 2020 | 15 | 2020 |
Comparing TUIs and GUIs for primary school programming A Almjally, K Howland, J Good Proceedings of the 51st ACM technical symposium on computer science …, 2020 | 15 | 2020 |
Narrative support for young game designers' writing K Howland, J Good, B Du Boulay Proceedings of the 14th International Conference on Interaction Design and …, 2015 | 14 | 2015 |