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Steve Rabin
Steve Rabin
Principal Lecturer of Computer Science, DigiPen Institute of Technology
Dirección de correo verificada de digipen.edu
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Citado por
Citado por
Año
AI Game Programming Wisdom 3 (Game Development Series)
S Rabin
Charles River Media, Inc., 2006
5012006
Introduction to game development
J Urbain
Cell 414, 745-5102, 2010
2132010
Game AI Pro
S Rabin
169*2013
Visually convincing depiction of object interactions in augmented reality images
IIJG VASQUEZ, S Rabin
US Patent 9,286,725, 2016
1342016
Introduction To Game Development (Game Development)
S Rabin
Charles River Media, Inc., 2005
1322005
A* speed optimizations
S Rabin
Game Programming Gems 1, 272-287, 2000
1222000
Introdução ao Desenvolvimento de Games. Volume 1: entendendo o universo dos jogos
S Rabin
Cengage Learning Edições Ltda., 2012
992012
A* aesthetic optimizations
S Rabin
Game Programming Gems 1, 600, 2000
712000
System and method for recognizing multi-axis gestures based on handheld controller accelerometer outputs
S Rabin
US Patent App. 12/149,922, 2008
652008
The grid-based path planning competition: 2014 entries and results
N Sturtevant, J Traish, J Tulip, T Uras, S Koenig, B Strasser, A Botea, ...
Proceedings of the International Symposium on Combinatorial Search 6 (1 …, 2015
562015
AI game programming wisdom. Charles River Media
S Rabin
Inc., Rockland, MA, USA 147, 2002
422002
Fast, neat, and under control: Arbitrating between steering behaviors
HB Amor, J Murray, O Obst
AI Game Programming Wisdom 3, 221-232, 2006
412006
Implementing a state machine language
S Rabin
AI Game Programming Wisdom, 314-320, 2002
342002
Designing a general robust AI engine
S Rabin
Game Programming Gems 1, 221-236, 2000
332000
Combining Bounding Boxes and JPS to Prune Grid Pathfinding
S Rabin, NR Sturtevant
AAAI 13, 2016
322016
Canonical Orderings on Grids
NR Sturtevant, S Rabin
IJCAI 25, 2016
302016
Promising game AI techniques
S Rabin
AI game programming wisdom 2, 15-27, 2004
302004
Common game AI techniques
S Rabin
AI game programming wisdom 2, 3-14, 2004
272004
Pathfinding architecture optimizations
S Rabin, NR Sturtevant
Game AI Pro 360: Guide to Movement and Pathfinding, 1-12, 2019
242019
The magic of data-driven design
S Rabin
Game Programming Gems, Charles River Media, 3-7, 2000
242000
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Artículos 1–20