Abdelkader Gouaich
Abdelkader Gouaich
Associate Professor, University of Montpellier.
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Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes
N Hocine, A Gouaïch, SA Cerri, D Mottet, J Froger, I Laffont
User Modeling and User-Adapted Interaction 25, 65-98, 2015
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation
N Hocine, A Gouaïch
2011 16th International Conference on Computer Games (CGAMES), 257-261, 2011
Etat de l’art des techniques d’adaptation dans les jeux ludiques et sérieux
N Hocine, A Gouaïch, I Di Loreto, L Abrouk
Revue d’Intelligence Artificielle. França 25 (2), 253-280, 2011
Rehabilitation of the upper arm early after stroke: video games versus conventional rehabilitation. A randomized controlled trial
I Laffont, J Froger, C Jourdan, K Bakhti, LEH van Dokkum, A Gouaich, ...
Annals of physical and rehabilitation medicine 63 (3), 173-180, 2020
Mixed reality serious games: The therapist perspective
G Abdelkader
2011 IEEE 1st International Conference on Serious Games and Applications for …, 2011
Weak interaction and strong interaction in agent based simulations
F Michel, A Gouaich, J Ferber
Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003 …, 2003
MIC*: A Deployment Environment for Autonomous Agents
A Gouaïch, F Michel, Y Guiraud
International Workshop on Environments for Multi-Agent Systems, 109-126, 2004
Requirements for achieving software agents autonomy and defining their responsibility
A Gouaich
International Workshop on Computational Autonomy, 128-139, 2003
Digital-pheromone based difficulty adaptation in post-stroke therapeutic games
A Gouaïch, N Hocine, L Van Dokkum, D Mottet
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium …, 2012
Towards a unified view of the environment (s) within multi-agent systems
A Gouaïch, F Michel
Informatica 29 (4), 2005
Dynamic difficulty adaptation in serious games for motor rehabilitation
N Hocine, A Gouaich, SA Cerri
Games for Training, Education, Health and Sports: 4th International …, 2014
Social casual games success is not so casual
I Di Loreto, A Gouaïch
Proc. of the 28th ACM Conference on Human Factors in Computing Systems, 1-11, 2010
Trajectory formation principles are the same after mild or moderate stroke
D Mottet, LEH van Dokkum, J Froger, A Gouaïch, I Laffont
PloS one 12 (3), e0173674, 2017
Motivation based difficulty adaptation for therapeutic games
N Hocine, A Gouaich, I Di Loreto, M Joab
2011 IEEE 1st International Conference on serious games and applications for …, 2011
A survey of agent programming and adaptive serious games
N Hocine, A Gouaich
Facebook games: between social and personal aspects
I Di Loreto, A Gouaich
International Journal of Computer Information Systems and Industrial …, 2011
Mixed reality serious games for post-stroke rehabilitation
I Di Loreto, A Gouaïch, N Hocine
Therapeutic Serious Games and Pervasive Computing, 2012
A players clustering method to enhance the players' experience in multi-player games
Y Francillette, L Abrouk, A Gouaich
Proceedings of CGAMES'2013 USA, 229-234, 2013
Dugdale, julie 25 esparcia, sergio 35 fernández-caballero, antonio 91 fuentes, lidia 279
R Fuentes-Fernández, S Astorga, M Aulinas, I Ayala, M Bergeret, ...
Advances in Practical Applications of Agents and Multiagent Systems: 8th …, 2010
Rest-a: An agent virtual machine based on rest framework
A Gouaïch, M Bergeret
Advances in Practical Applications of Agents and Multiagent Systems: 8th …, 2010
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