K-MS: a novel clustering algorithm based on morphological reconstruction ÉO Rodrigues, L Torok, P Liatsis, J Viterbo, A Conci Pattern Recognition 66, 392-403, 2017 | 27 | 2017 |
A Mobile Game Controller Adapted to the Gameplay and User’s Behavior Using Machine Learning L Torok, M Pelegrino, DG Trevisan, E Clua, A Montenegro Entertainment Computing-ICEC 2015, 3-16, 2015 | 15 | 2015 |
Creating and designing customized and dynamic game interfaces using smartphones and touchscreen M Pelegrino, L Torok, D Trevisan, E Clua 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 133-139, 2014 | 15 | 2014 |
Evaluating and Customizing User Interaction in an Adaptive Game Controller L Torok, M Pelegrino, J Lessa, DG Trevisan, CN Vasconcelos, E Clua, ... Design, User Experience, and Usability: Interactive Experience Design, 315-326, 2015 | 11 | 2015 |
Understanding user experience with game controllers: A case study with an adaptive smart controller and a traditional gamepad G Gonçalves, É Mourão, L Torok, D Trevisan, E Clua, A Montenegro Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference …, 2017 | 9 | 2017 |
AdaptControl: An adaptive mobile touch control for games L Torok, M Pelegrino, J Lessa, D Trevisan, E Clua SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 1-1, 2014 | 9 | 2014 |
Smart controller: Introducing a dynamic interface adapted to the gameplay L Torok, M Pelegrino, D Trevisan, A Montenegro, E Clua Entertainment Computing 27, 32-46, 2018 | 5 | 2018 |
Método de Otsu L Torok Instituto de Computação (UFF), 2016 | 5 | 2016 |
Designing game controllers in a mobile device L Torok, M Pelegrino, D Trevisan, A Montenegro, E Clua Design, User Experience, and Usability: Designing Pleasurable Experiences …, 2017 | 3 | 2017 |
k-ms L Torok, P Liatsis, J Viterbo, A Conci Pattern Recogn 66 (C), 392-403, 2017 | 2 | 2017 |
PadCorrect: Correcting User Input on a Virtual Gamepad. L Torok, E Eisemann, D Trevisan, AA Montenegro, E Clua Graphics Interface, 58-65, 2018 | | 2018 |
Um Controle para Jogos Adaptado ao Comportamento do Usuário L Torok Universidade Federal Fluminense, 2014 | | 2014 |
Entertainment Computing L Torok, M Pelegrino, D Trevisan, A Montenegro, E Clua | | |