Axel Buendia
Axel Buendia
PAST, Conservatoire National des Arts et Métiers
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Romeo2 project: Humanoid robot assistant and companion for everyday life: I. situation assessment for social intelligence
AK Pandey, R Gelin, R Alami, R Viry, A Buendia, R Meertens, ...
AIC: artificial intelligence and cognition 1315, 140-147, 2014
From objective to subjective difficulty evaluation in video games
T Constant, G Levieux, A Buendia, S Natkin
Human-Computer Interaction-INTERACT 2017: 16th IFIP TC 13 International …, 2017
Dialogs taking into account experience, emotions and personality
AG Bosser, G Levieux, K Sehaba, A Buendia, V Corruble, ...
Proceedings of the 2nd international conference on Digital interactive media …, 2007
Procedural locomotion of multilegged characters in dynamic environments
AA Karim, T Gaudin, A Meyer, A Buendia, S Bouakaz
Computer Animation and Virtual Worlds 24 (1), 3-15, 2013
From informative cooperative dialogues to long-term social relation with a robot
A Buendia, L Devillers
Natural Interaction with Robots, Knowbots and Smartphones: Putting Spoken …, 2013
Determining the important subjective criteria in the perception of human-like robot movements using virtual reality
O Hugues, V Weistroffer, A Paljic, P Fuchs, AA Karim, T Gaudin, ...
International journal of humanoid robotics 13 (02), 1550033, 2016
Interactive Person Following for Social Robots: Hybrid Reasoning Based on Fuzzy and Multiple-Objectives Decision Making Approaches
C Granata, P Bidaud, A Buendia
Field Robotics, 11-26, 2012
System for design and use of decision models
A Buendia, J Hoibian
US Patent 8,185,483, 2012
Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles.
AA Karim, A Meyer, T Gaudin, A Buendia, S Bouakaz
VRIPHYS, 97-106, 2012
Emotion expression in human body posture and movement: A survey on intelligible motion factors, quantification and validation
MA Mahfoudi, A Meyer, T Gaudin, A Buendia, S Bouakaz
IEEE Transactions on Affective Computing 14 (4), 2697-2721, 2022
A Goal driven perspective to generate humanoid motion synthesis
J Salini, V Padois, A Ibanez, P Bidaud, A Buendia
Field Robotics Proceedings of the 14th International Conference on Climbing …, 2011
Human activity analysis: a personal robot integrating a framework for robust person detection and tracking and physical based motion analysis
C Granata, P Bidaud, J Salini, R Ady
Paladyn, Journal of Behavioral Robotics 4 (2), 131-146, 2013
Ethical considerations and feedback from social human–robot interaction with elderly people
AK Pandey, R Gelin, R Alami, R Vitry, A Buendia, R Meertens, ...
AIC, 2014
Towards digital creatures in real-time 3D games
A Buendia, JC Heudin
International Conference on Virtual Worlds, 44-53, 2000
Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision.
T Constant, A Buendia, C Rolland, S Natkin
Ingénierie des Systèmes d Inf. 20 (1), 107-131, 2015
How to collect data to simulate the dynamic of trains-passengers' interaction.
F Elleuch, S Donnet, A Buendia, S Natkin, C Tijus
CogSci, 2018
Adding physical like reaction effects to skeleton-based animations using controllable pendulums
AA Karim, T Gaudin, A Meyer, A Buendia, S Bouakaz
Transactions on Edutainment VI, 111-121, 2011
Limitations of metric loss for the estimation of joint translation and rotation
PP de San Roman, P Desbarats, JP Domenger, A Buendia
Computer vision and Computer Graphics, revised selected papers of visigrapp …, 2019
Une architecture pour la conception de modèles décisionnels: application aux créatures virtuelles dans les jeux vidéos
A Buendia
Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template
C Vigneau, S Mader, C Rolland, A Buendia
International Conference on Entertainment Computing, 150-158, 2023
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Artículos 1–20