Gamificación del proceso de aprendizaje: lecciones aprendidas F Llorens Largo, FJ Gallego-Durán, CJ Villagrá-Arnedo, P Compañ, ... IEEE Education Society (Capítulo Español), 2016 | 209 | 2016 |
Gamification of the learning process: lessons learned F Llorens-Largo, FJ Gallego-Durán, CJ Villagrá-Arnedo, ... IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 11 (4), 227-234, 2016 | 168 | 2016 |
Panorámica: serious games, gamification y mucho más FJ Gallego-Durán, CJ Villagrá-Arnedo, R Satorre Cuerda, P Compañ, ... Asociación de Enseñantes Universitarios de la Informática (AENUI), 2014 | 162 | 2014 |
COVID-proof: cómo el aprendizaje basado en proyectos ha soportado el confinamiento F Llorens-Largo, C Villagrá-Arnedo, F Gallego-Durán, R Molina-Carmona Campus Virtuales 10 (1), 73-88, 2021 | 75 | 2021 |
Improving the expressiveness of black-box models for predicting student performance CJ Villagrá-Arnedo, FJ Gallego-Durán, F Llorens-Largo, ... Computers in Human Behavior 72, 621-631, 2017 | 74 | 2017 |
A guide for game-design-based gamification FJ Gallego-Durán, CJ Villagrá-Arnedo, R Satorre-Cuerda, ... Informatics 6 (4), 49, 2019 | 48 | 2019 |
Predicting academic performance from behavioural and learning data CJ Villagrá-Arnedo, FJ Gallego-Durán, P Compañ, F Llorens Largo, ... WIT Press, 2016 | 43 | 2016 |
LudifyME: An adaptive learning model based on gamification F Llorens-Largo, CJ Villagrá-Arnedo, FJ Gallego-Durán, ... Formative Assessment, Learning Data Analytics and Gamification, 245-269, 2016 | 32 | 2016 |
ABPgame+: siete asignaturas, un proyecto CJ Villagrá Arnedo, FJ Gallego Durán, R Molina Carmona Jornadas de Enseñanza Universitaria de la Informática (20es: 2014: Oviedo), 2014 | 31 | 2014 |
PLMan: Towards a gamified learning system C Villagrá-Arnedo, FJ Gallego-Durán, R Molina-Carmona, ... Learning and Collaboration Technologies: Third International Conference, LCT …, 2016 | 30 | 2016 |
Smart learning R Molina-Carmona, C Villagrá-Arnedo Proceedings of the Sixth International Conference on Technological …, 2018 | 23 | 2018 |
ABPgame+ o cómo hacer del último curso de ingeniería una primera experiencia profesional CJ Villagrá-Arnedo, FJ Gallego-Durán, R Molina-Carmona, ... Universidad de Alicante. Vicerrectorado de Estudios, Formación y Calidad, 2014 | 21 | 2014 |
Time-dependent performance prediction system for early insight in learning trends C Villagrá-Arnedo, F Gallego-Durán, F Llorens-Largo, R Satorre-Cuerda, ... International Journal of Interactive Multimedia and Artificial Intelligence …, 2020 | 19 | 2020 |
A guide for making video games accessible to users with cerebral palsy P Compañ-Rosique, R Molina-Carmona, F Gallego-Durán, ... Universal Access in the Information Society 18 (3), 565-581, 2019 | 19 | 2019 |
PLMan: a game-based learning activity for teaching logic thinking and programming FJ Gallego-Durán, CJ Villagrá-Arnedo, F Llorens Largo, ... Tempus Publications, 2017 | 18 | 2017 |
Lecciones aprendidas gamificando cuando aún no se llamaba gamificación F Llorens Largo, FJ Gallego-Durán, CJ Villagrá-Arnedo, P Compañ, ... Fundación General de la Universidad Politécnica de Madrid, 2015 | 15 | 2015 |
Guía para la gamificación de actividades de aprendizaje R Molina-Carmona, F Gallego-Durán, C Villagrá-Arnedo, F Llorens-Largo Actas de las Jornadas sobre Enseñanza Universitaria de la Informática 3, 39–45, 2018 | 12* | 2018 |
Training socially responsible engineers by developing accessible video games R Molina-Carmona, R Satorre-Cuerda, C Villagrá-Arnedo, ... Learning and Collaboration Technologies. Technology in Education: 4th …, 2017 | 12 | 2017 |
Technological Ecosystem Maps for IT Governance: Application to a Higher Education Institution R Molina-Carmona, P Compañ-Rosique, R Satorre-Cuerda, ... Open Source Solutions for Knowledge Management and Technological Ecosystems …, 2017 | 11 | 2017 |
Movimientos pendulares al situar al estudiante en el centro del proceso de aprendizaje CJ Villagrá-Arnedo, FJ Gallego-Durán, F Llorens-Largo, ... Actas de las XXII JENUI, 285-291, 2016 | 11 | 2016 |